In the next installment, I’ll walk through the actual SKY-APE-ER game code and see how it works. My program was written to just put those characters on the screen, which would look like this: My VIC-20 Sky-Ape-Er game without the custom font.īut with the custom font in use, it looks like this: They never turned back, so no additional characters we needed for them. Letter P were the small apes that were running towards the player. Letters M-O were the player’s character, facing right, left and forward. Letters A-L were used to make the ape, like this: ABC These custom characters would replace The “ symbol was the brick used to make the game playfield. It now displays what those font characters look like: VIC-20 Sky-Ape-Er font display on a CoCo. I have screen shots of what the custom characters looked like in the VIC-20 game, but thought it would be fun to take those DATA statements and display them on my CoCo. By the time this issue came out, I had the tape deck.īut I digress… VIC-20 custom fonts on the CoCo This also helps me confirm that I got my VIC-20 in 1982 since I initially did not have a Commodore Datasette tape deck for it and had no way to save programs until later. Or this text version of just the article. I believe I used a program called Eight by Eight Create by Robert Spahitz from the January 1983 issue of Creative Computing (Vol 9, Number 1). ![]() WARNING: Cancer and Reproductive Harm 3' x 300' Yellow Non-Detectable Caution Tape. 751338830318 CAUTION TAPE CAUTION BURIED ELECTRIC LINE BELOW RED 3'X200. ![]() You could create custom 8×8 characters to represent anything you wanted. Non-Detectable Red Caution Tape 'Caution Buried Electric Line Below' 3' x 200'. Each character on the 22×20 screen was 8×8. Instead, it used font characters that could be dynamically changed. The VIC-20 did not have a true graphics screen.
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